Get more comfortable with keyshot’s material graph.I got into procedural textures such as the spots,cellular and curvature.Additionally,i added geometry nodes like Displace and Fuzz.All of this come together to create a standard scrubber spong.Enjoy😊
Looks nice!
We all learn so much from Will Gibbons
LOL ah here the renders are Nice! I would make the sponge material a lot more rough, think that makes it appear less contrast right/sharp, well not sure how to explain it,. softer might be the right word.
Yope he’s my master this days
I have a question oscar,the quality of my renders r not that hot,what’s the problem?how can i enhance the quality like the others??
Hard to say something in general but I think it’s a lot related to lighting of the scene/object. What I do sometimes is just look for some nice photos (well could be renders as well) of product images which have the atmosphere I want. Than I just try to figure out which light they used and mimic the camera settings as well.
But it’s not really one trick that fits all renders and taste plays a role as well. But for example this sponge, it ain’t bad at all but it’s a pretty dull object, a sponge, and it will never be a 1 million dollar sports car.
So if you want to grab attention for something like a sponge you can play with light, depth of field so it even grabs someone’s attention while still being a sponge. I’m no photographer but the good thing with renders is you don’t need all the gear/lights etc which are needed.
While taste is a personal thing these images are pictures I think but they all have a certain atmosphere, some depth of field which make even a sponge more interesting. It also adds some kind of a luxury feel to the product in opposite to a folder from the local supermarket which uses just clean product shots on a white background most of the time.
And take your time with the lights, like Will said in his Chrome material video, it’s not wrong to spend something like 30 minutes on pure lighting. Just think of what you are aiming for as looks, try to find some reference images and see how you can change the entire look/feel of a product based on lighting. I really enjoy that part actually and it’s always surprising how the same materials will look under totally different lighting.
Wow oscar thanks a lotttt,as always:heart: